Cat Box Jump
Hold to charge. Release to jump.
One button · Fifteen rules
Cat Box Jump
Rule 1 / 15
Charge Jump
Hold to charge, release to jump. Start by feeling the distance.
Intention companion · Optional
Turn what you want into visible milestonesWrite what you want to move toward at each stage. Your score records focus and action in this run; it does not promise real-world outcomes.
This text stays on the current page and is neither saved nor submitted. It supports focus and encouragement; it does not promise real-world results.Run over
Box Apprentice- Score
- 0
- Jumps landed
- 0
- Boxes skipped
- 0
- Best single skip
- 0
Best score: 0
Hold the play area or button below, then release to jump.
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View all fifteen rules
- 1Charge JumpHold to charge, release to jump. Start by feeling the distance.
- 2Changing GapsCharge longer for far boxes and release early for close ones.
- 3Narrow BoxesThe top is narrower, so your landing must be more precise.
- 4Height ChangesHigher boxes need more power; take care not to overshoot lower ones.
- 5Creeping CatDo not watch for too long—the cat is walking toward the edge.
- 6Reversing PowerPower falls after reaching the top. Time your release.
- 7Moving BoxesRead the direction. Endless Mode speeds them up as your score rises.
- 8Collapsing BoxesWait too long and they collapse. The sneaky version only hints with bent tape.
- 9Icy BoxesYou get a brief pause after landing, then the slide gradually accelerates.
- 10Spring BoxesThey bounce twice. Hit the center to launch forward; clip the edge and you may fly wide.
- 11Strong CrosswindTailwind adds distance and headwind cuts it. A dashed arrow warns of a midair reversal.
- 12BlackoutMemorize the boxes before the lights go out, then jump from memory.
- 13Mystery BoxIt may collapse or turn into a rocket that crosses 5–15 boxes, with fish adding points along the way.
- 14Meddling PawThe paw pushes boxes in the arrow direction. Predict it before jumping.
- 15Greed MultiplierLand on the center fish marker to raise the multiplier. Bank fish before a miss.
One move, fifteen rules
- Hold the play area or the “Hold to charge” button to build power.
- Release to jump right. Three or four boxes stay on screen and slide left after each landing. Skipping a nearby box earns bonus points, while farther boxes are harder to land on.
- Practice each new rule twice on its own, then combine it with one familiar rule.
- A checkpoint is saved after every three mastered rules. Failing never erases training progress.
- You can enter Endless Mode at any time. Completing all sixty training jumps first makes rule combinations easier to read.
- Before Endless Mode, you may set intention milestones at 5, 10, 15, 25, 40, and 60 points. Each completed step unlocks the next, and a miss brings encouragement tied to your current intention.
- When the Greed Multiplier appears, land on the fish marker near the center to build unbanked fish and increase the multiplier. Ten banked fish can revive you once per run.
Turn what you want into one small next step
“Manifesting” here means focus and encouragement: write down an intention, watch yourself move through its milestones, then carry that motivation into real action. The game does not promise or guarantee real-world outcomes.
Touch, mouse, and keyboard
Hold the play area on mobile. On desktop, hold the mouse or Space key. Core movement stays intact when reduced motion is enabled; decorative feedback and wait times are shortened.
Progress stays in your browser
Training progress, high score, banked fish, and sound preference stay in this browser. The game needs no account, requests no camera, microphone, or location access, and sends no play history to a server.
An original P-tail cat
The cat and box artwork was created with generative AI assistance, then cropped, scaled, compressed, and assembled in the project. The P-shaped tail, pose proportions, box cues, and palette were designed as one system without intentionally introducing third-party characters, brand marks, or asset files.
